The name Qàchi Gûs̺u Mîze is derived from the Wareneese language, as Qàchi Gûs̺u Mîze was founded by Trîbmênm Eghehf Dyèj, who was culturaly Wareneese.
Climate
Qàchi Gûs̺u Mîze has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a pleasant -12°C (11°F). Qàchi Gûs̺u Mîze receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qàchi Gûs̺u Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4576 m (15013 ft) above sea level.
Overview
Qàchi Gûs̺u Mîze was founded durring the early 13th century in spring of the year 1226, by Trîbmênm Eghehf Dyèj. The establishment of Qàchi Gûs̺u Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qàchi Gûs̺u Mîze was built using the conventions of Wareneese durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qàchi Gûs̺u Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qàchi Gûs̺u Mîze is buildings are arranged arround a single broad flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Before you’ve even set foot into the heart of Qàchi Gûs̺u Mîze, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Qàchi Gûs̺u Mîze.
Civic Infrastructure
Qàchi Gûs̺u Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qàchi Gûs̺u Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qàchi Gûs̺u Mîze's parks.
Qàchi Gûs̺u Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qàchi Gûs̺u Mîze.
Qàchi Gûs̺u Mîze has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qàchi Gûs̺u Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qàchi Gûs̺u Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qàchi Gûs̺u Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qàchi Gûs̺u Mîze's public wards, blessings, and other arcane systems.
Qàchi Gûs̺u Mîze has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Qàchi Gûs̺u Mîze possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Qàchi Gûs̺u Mîze's grid is powered by a boiler and turbine based power plant.
Qàchi Gûs̺u Mîze's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qàchi Gûs̺u Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qàchi Gûs̺u Mîze's natural decorations nor waterways.
Qàchi Gûs̺u Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qàchi Gûs̺u Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qàchi Gûs̺u Mîze's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Qàchi Gûs̺u Mîze all of the cats speak in a dead language.
The Mud Elemental, Small near Qàchi Gûs̺u Mîze are known to be a mutant strain of the creature.
Qàchi Gûs̺u Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Transmutation energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 5458 m2
Cattle and Similar Creatures: 337
Poultry: 4053
Swine: 270
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 135
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 1
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
408 of Qàchi Gûs̺u Mîze's population work within a Foundational Occupation.
26 work in Agriculture
85 work as Craftsmen
33 work as Merchants
65 work as Service Workers
43 work as General Laborers
14 work as Skilled Laborers
62 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
849 of Qàchi Gûs̺u Mîze's population do not work in a formal occupation, but do contribute to the local economy. 94 (7%) are noncontributers.
Points of Interest
Qàchi Gûs̺u Mîze has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Qàchi Gûs̺u Mîze was attacked by savage formianss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qàchi Gûs̺u Mîze lost 244 people, 287 livestock, and 27 buildings. The conflict ended after roughly 90, when members of Qàchi Gûs̺u Mîze's militia enacted an operation to defend a particular strategic location from enemy attack. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with the defense of the strategic location against a siege, which ended in a stalemate for Qàchi Gûs̺u Mîze's forces. The war is remembered in legend by Qàchi Gûs̺u Mîze's bards, historians, and legend keepers.